//des
//this takes the key, the message, and whether to encrypt or decrypt
function des (key, message, encrypt, mode, iv) {
  //declaring this locally speeds things up a bit
  var spfunction1 = new Array (0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004);
  var spfunction2 = new Array (0x80108020,0x80008000,0x8000,0x108020,0x100000,0x20,0x80100020,0x80008020,0x80000020,0x80108020,0x80108000,0x80000000,0x80008000,0x100000,0x20,0x80100020,0x108000,0x100020,0x80008020,0,0x80000000,0x8000,0x108020,0x80100000,0x100020,0x80000020,0,0x108000,0x8020,0x80108000,0x80100000,0x8020,0,0x108020,0x80100020,0x100000,0x80008020,0x80100000,0x80108000,0x8000,0x80100000,0x80008000,0x20,0x80108020,0x108020,0x20,0x8000,0x80000000,0x8020,0x80108000,0x100000,0x80000020,0x100020,0x80008020,0x80000020,0x100020,0x108000,0,0x80008000,0x8020,0x80000000,0x80100020,0x80108020,0x108000);
  var spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200);
  var spfunction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080);
  var spfunction5 = new Array (0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100);
  var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010);
  var spfunction7 = new Array (0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800,0x4200802,0x200000,0,0x4000002,0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000,0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x4000802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x200802,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4000002,0x4000800,0x800,0x200002);
  var spfunction8 = new Array (0x10001040,0x1000,0x40000,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000,0x10000040,0x10001000,0x1040,0x41000,0x40040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040,0x10040000,0x10040040,0x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000);

  //create the 16 or 48 subkeys we will need
  var keys = des_createKeys (key);
  var m=0, i, j, temp, temp2, right1, right2, left, right, looping;
  var cbcleft, cbcleft2, cbcright, cbcright2
  var endloop, loopinc;
  var len = message.length;
  var chunk = 0;
  //set up the loops for single and triple des
  var iterations = keys.length == 32 ? 3 : 9; //single or triple des
  if (iterations == 3) {looping = encrypt ? new Array (0, 32, 2) : new Array (30, -2, -2);}
  else {looping = encrypt ? new Array (0, 32, 2, 62, 30, -2, 64, 96, 2) : new Array (94, 62, -2, 32, 64, 2, 30, -2, -2);}

  message += "\0\0\0\0\0\0\0\0"; //pad the message out with null bytes
  //store the result here
  result = "";
  tempresult = "";

  if (mode == 1) { //CBC mode
    cbcleft = (iv.charCodeAt(m++) << 24) | (iv.charCodeAt(m++) << 16) | (iv.charCodeAt(m++) << 8) | iv.charCodeAt(m++);
    cbcright = (iv.charCodeAt(m++) << 24) | (iv.charCodeAt(m++) << 16) | (iv.charCodeAt(m++) << 8) | iv.charCodeAt(m++);
    m=0;
  }

  //loop through each 64 bit chunk of the message
  while (m < len) {
    left = (message.charCodeAt(m++) << 24) | (message.charCodeAt(m++) << 16) | (message.charCodeAt(m++) << 8) | message.charCodeAt(m++);
    right = (message.charCodeAt(m++) << 24) | (message.charCodeAt(m++) << 16) | (message.charCodeAt(m++) << 8) | message.charCodeAt(m++);

    //for Cipher Block Chaining mode, xor the message with the previous result
    if (mode == 1) {if (encrypt) {left ^= cbcleft; right ^= cbcright;} else {cbcleft2 = cbcleft; cbcright2 = cbcright; cbcleft = left; cbcright = right;}}

    //first each 64 but chunk of the message must be permuted according to IP
    temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4);
    temp = ((left >>> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp << 16);
    temp = ((right >>> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp << 2);
    temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8);
    temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1);

    left = ((left << 1) | (left >>> 31)); 
    right = ((right << 1) | (right >>> 31)); 

    //do this either 1 or 3 times for each chunk of the message
    for (j=0; j<iterations; j+=3) {
      endloop = looping[j+1];
      loopinc = looping[j+2];
      //now go through and perform the encryption or decryption  
      for (i=looping[j]; i!=endloop; i+=loopinc) { //for efficiency
        right1 = right ^ keys[i]; 
        right2 = ((right >>> 4) | (right << 28)) ^ keys[i+1];
        //the result is attained by passing these bytes through the S selection functions
        temp = left;
        left = right;
        right = temp ^ (spfunction2[(right1 >>> 24) & 0x3f] | spfunction4[(right1 >>> 16) & 0x3f]
              | spfunction6[(right1 >>>  8) & 0x3f] | spfunction8[right1 & 0x3f]
              | spfunction1[(right2 >>> 24) & 0x3f] | spfunction3[(right2 >>> 16) & 0x3f]
              | spfunction5[(right2 >>>  8) & 0x3f] | spfunction7[right2 & 0x3f]);
      }
      temp = left; left = right; right = temp; //unreverse left and right
    } //for either 1 or 3 iterations

    //move then each one bit to the right
    left = ((left >>> 1) | (left << 31)); 
    right = ((right >>> 1) | (right << 31)); 

    //now perform IP-1, which is IP in the opposite direction
    temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1);
    temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8);
    temp = ((right >>> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp << 2);
    temp = ((left >>> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp << 16);
    temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4);

    //for Cipher Block Chaining mode, xor the message with the previous result
    if (mode == 1) {if (encrypt) {cbcleft = left; cbcright = right;} else {left ^= cbcleft2; right ^= cbcright2;}}
    tempresult += String.fromCharCode ((left>>>24), ((left>>>16) & 0xff), ((left>>>8) & 0xff), (left & 0xff), (right>>>24), ((right>>>16) & 0xff), ((right>>>8) & 0xff), (right & 0xff));

    chunk += 8;
    if (chunk == 512) {result += tempresult; tempresult = ""; chunk = 0;}
  } //for every 8 characters, or 64 bits in the message

  //return the result as an array
  return result + tempresult;
} //end of des



//des_createKeys
//this takes as input a 64 bit key (even though only 56 bits are used)
//as an array of 2 integers, and returns 16 48 bit keys
function des_createKeys (key) {
  //declaring this locally speeds things up a bit
  pc2bytes0  = new Array (0,0x4,0x20000000,0x20000004,0x10000,0x10004,0x20010000,0x20010004,0x200,0x204,0x20000200,0x20000204,0x10200,0x10204,0x20010200,0x20010204);
  pc2bytes1  = new Array (0,0x1,0x100000,0x100001,0x4000000,0x4000001,0x4100000,0x4100001,0x100,0x101,0x100100,0x100101,0x4000100,0x4000101,0x4100100,0x4100101);
  pc2bytes2  = new Array (0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808,0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808);
  pc2bytes3  = new Array (0,0x200000,0x8000000,0x8200000,0x2000,0x202000,0x8002000,0x8202000,0x20000,0x220000,0x8020000,0x8220000,0x22000,0x222000,0x8022000,0x8222000);
  pc2bytes4  = new Array (0,0x40000,0x10,0x40010,0,0x40000,0x10,0x40010,0x1000,0x41000,0x1010,0x41010,0x1000,0x41000,0x1010,0x41010);
  pc2bytes5  = new Array (0,0x400,0x20,0x420,0,0x400,0x20,0x420,0x2000000,0x2000400,0x2000020,0x2000420,0x2000000,0x2000400,0x2000020,0x2000420);
  pc2bytes6  = new Array (0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002,0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002);
  pc2bytes7  = new Array (0,0x10000,0x800,0x10800,0x20000000,0x20010000,0x20000800,0x20010800,0x20000,0x30000,0x20800,0x30800,0x20020000,0x20030000,0x20020800,0x20030800);
  pc2bytes8  = new Array (0,0x40000,0,0x40000,0x2,0x40002,0x2,0x40002,0x2000000,0x2040000,0x2000000,0x2040000,0x2000002,0x2040002,0x2000002,0x2040002);
  pc2bytes9  = new Array (0,0x10000000,0x8,0x10000008,0,0x10000000,0x8,0x10000008,0x400,0x10000400,0x408,0x10000408,0x400,0x10000400,0x408,0x10000408);
  pc2bytes10 = new Array (0,0x20,0,0x20,0x100000,0x100020,0x100000,0x100020,0x2000,0x2020,0x2000,0x2020,0x102000,0x102020,0x102000,0x102020);
  pc2bytes11 = new Array (0,0x1000000,0x200,0x1000200,0x200000,0x1200000,0x200200,0x1200200,0x4000000,0x5000000,0x4000200,0x5000200,0x4200000,0x5200000,0x4200200,0x5200200);
  pc2bytes12 = new Array (0,0x1000,0x8000000,0x8001000,0x80000,0x81000,0x8080000,0x8081000,0x10,0x1010,0x8000010,0x8001010,0x80010,0x81010,0x8080010,0x8081010);
  pc2bytes13 = new Array (0,0x4,0x100,0x104,0,0x4,0x100,0x104,0x1,0x5,0x101,0x105,0x1,0x5,0x101,0x105);

  //how many iterations (1 for des, 3 for triple des)
  var iterations = key.length >= 24 ? 3 : 1;
  //stores the return keys
  var keys = new Array (32 * iterations);
  //now define the left shifts which need to be done
  var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0);
  //other variables
  var lefttemp, righttemp, m=0, n=0, temp;

  for (var j=0; j<iterations; j++) { //either 1 or 3 iterations
    left = (key.charCodeAt(m++) << 24) | (key.charCodeAt(m++) << 16) | (key.charCodeAt(m++) << 8) | key.charCodeAt(m++);
    right = (key.charCodeAt(m++) << 24) | (key.charCodeAt(m++) << 16) | (key.charCodeAt(m++) << 8) | key.charCodeAt(m++);

    temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4);
    temp = ((right >>> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp << -16);
    temp = ((left >>> 2) ^ right) & 0x33333333; right ^= temp; left ^= (temp << 2);
    temp = ((right >>> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp << -16);
    temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1);
    temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8);
    temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1);

    //the right side needs to be shifted and to get the last four bits of the left side
    temp = (left << 8) | ((right >>> 20) & 0x000000f0);
    //left needs to be put upside down
    left = (right << 24) | ((right << 8) & 0xff0000) | ((right >>> 8) & 0xff00) | ((right >>> 24) & 0xf0);
    right = temp;

    //now go through and perform these shifts on the left and right keys
    for (i=0; i < shifts.length; i++) {
      //shift the keys either one or two bits to the left
      if (shifts[i]) {left = (left << 2) | (left >>> 26); right = (right << 2) | (right >>> 26);}
      else {left = (left << 1) | (left >>> 27); right = (right << 1) | (right >>> 27);}
      left &= 0xfffffff0; right &= 0xfffffff0;

      //now apply PC-2, in such a way that E is easier when encrypting or decrypting
      //this conversion will look like PC-2 except only the last 6 bits of each byte are used
      //rather than 48 consecutive bits and the order of lines will be according to 
      //how the S selection functions will be applied: S2, S4, S6, S8, S1, S3, S5, S7
      lefttemp = pc2bytes0[left >>> 28] | pc2bytes1[(left >>> 24) & 0xf]
              | pc2bytes2[(left >>> 20) & 0xf] | pc2bytes3[(left >>> 16) & 0xf]
              | pc2bytes4[(left >>> 12) & 0xf] | pc2bytes5[(left >>> 8) & 0xf]
              | pc2bytes6[(left >>> 4) & 0xf];
      righttemp = pc2bytes7[right >>> 28] | pc2bytes8[(right >>> 24) & 0xf]
                | pc2bytes9[(right >>> 20) & 0xf] | pc2bytes10[(right >>> 16) & 0xf]
                | pc2bytes11[(right >>> 12) & 0xf] | pc2bytes12[(right >>> 8) & 0xf]
                | pc2bytes13[(right >>> 4) & 0xf];
      temp = ((righttemp >>> 16) ^ lefttemp) & 0x0000ffff; 
      keys[n++] = lefttemp ^ temp; keys[n++] = righttemp ^ (temp << 16);
    }
  } //for each iterations
  //return the keys we've created
  return keys;
} //end of des_createKeys


//printHexArray
function printHex (s) {
  var r="";
  var hexes = new Array ("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f");
  for (var i=0; i<s.length; i++) {r += hexes [s.charCodeAt(i) >> 4] + hexes [s.charCodeAt(i) & 0xf];}
  return r;
}

function printDec (s) {
  var r="";
  for (var i=0; i<s.length; i++) {r += s.charCodeAt(i);r+=":";}
  return r;
}

////////////////////////// END DES IMPLEMENTATION //////////////////////

function array(n) {
  for(i=0;i<n;i++) this[i]=0;
  this.length=n;
}

function integer(n) { return n%(0xffffffff+1); }

function shr(a,b) {
  a=integer(a);
  b=integer(b);
  if (a-0x80000000>=0) {
    a=a%0x80000000;
    a>>=b;
    a+=0x40000000>>(b-1);
  } else
    a>>=b;
  return a;
}

function shl1(a) {
  a=a%0x80000000;
  if (a&0x40000000==0x40000000)
  {
    a-=0x40000000;  
    a*=2;
    a+=0x80000000;
  } else
    a*=2;
  return a;
}

function shl(a,b) {
  a=integer(a);
  b=integer(b);
  for (var i=0;i<b;i++) a=shl1(a);
  return a;
}

function and(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0) 
    if (t2>=0) 
      return ((t1&t2)+0x80000000);
    else
      return (t1&b);
  else
    if (t2>=0)
      return (a&t2);
    else
      return (a&b);  
}

function or(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0) 
    if (t2>=0) 
      return ((t1|t2)+0x80000000);
    else
      return ((t1|b)+0x80000000);
  else
    if (t2>=0)
      return ((a|t2)+0x80000000);
    else
      return (a|b);  
}

function xor(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0) 
    if (t2>=0) 
      return (t1^t2);
    else
      return ((t1^b)+0x80000000);
  else
    if (t2>=0)
      return ((a^t2)+0x80000000);
    else
      return (a^b);  
}

function not(a) {
  a=integer(a);
  return (0xffffffff-a);
}

/* Here begin the real algorithm */

    var state = new array(4); 
    var count = new array(2);
	count[0] = 0;
	count[1] = 0;                     
    var buffer = new array(64); 
    var transformBuffer = new array(16); 
    var digestBits = new array(16);

    var S11 = 7;
    var S12 = 12;
    var S13 = 17;
    var S14 = 22;
    var S21 = 5;
    var S22 = 9;
    var S23 = 14;
    var S24 = 20;
    var S31 = 4;
    var S32 = 11;
    var S33 = 16;
    var S34 = 23;
    var S41 = 6;
    var S42 = 10;
    var S43 = 15;
    var S44 = 21;

    function F(x,y,z) {
	return or(and(x,y),and(not(x),z));
    }

    function G(x,y,z) {
	return or(and(x,z),and(y,not(z)));
    }

    function H(x,y,z) {
	return xor(xor(x,y),z);
    }

    function I(x,y,z) {
	return xor(y ,or(x , not(z)));
    }

    function rotateLeft(a,n) {
	return or(shl(a, n),(shr(a,(32 - n))));
    }

    function FF(a,b,c,d,x,s,ac) {
        a = a+F(b, c, d) + x + ac;
	a = rotateLeft(a, s);
	a = a+b;
	return a;
    }

    function GG(a,b,c,d,x,s,ac) {
	a = a+G(b, c, d) +x + ac;
	a = rotateLeft(a, s);
	a = a+b;
	return a;
    }

    function HH(a,b,c,d,x,s,ac) {
	a = a+H(b, c, d) + x + ac;
	a = rotateLeft(a, s);
	a = a+b;
	return a;
    }

    function II(a,b,c,d,x,s,ac) {
	a = a+I(b, c, d) + x + ac;
	a = rotateLeft(a, s);
	a = a+b;
	return a;
    }

    function transform(buf,offset) { 
	var a=0, b=0, c=0, d=0; 
	var x = transformBuffer;
	
	a = state[0];
	b = state[1];
	c = state[2];
	d = state[3];
	
	for (i = 0; i < 16; i++) {
	    x[i] = and(buf[i*4+offset],0xff);
	    for (j = 1; j < 4; j++) {
		x[i]+=shl(and(buf[i*4+j+offset] ,0xff), j * 8);
	    }
	}

	/* Round 1 */
	a = FF ( a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
	d = FF ( d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
	c = FF ( c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
	b = FF ( b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
	a = FF ( a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
	d = FF ( d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
	c = FF ( c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
	b = FF ( b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
	a = FF ( a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
	d = FF ( d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
	c = FF ( c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
	b = FF ( b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
	a = FF ( a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
	d = FF ( d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
	c = FF ( c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
	b = FF ( b, c, d, a, x[15], S14, 0x49b40821); /* 16 */

	/* Round 2 */
	a = GG ( a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
	d = GG ( d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
	c = GG ( c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
	b = GG ( b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
	a = GG ( a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
	d = GG ( d, a, b, c, x[10], S22,  0x2441453); /* 22 */
	c = GG ( c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
	b = GG ( b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
	a = GG ( a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
	d = GG ( d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
	c = GG ( c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
	b = GG ( b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
	a = GG ( a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
	d = GG ( d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
	c = GG ( c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
	b = GG ( b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */

	/* Round 3 */
	a = HH ( a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
	d = HH ( d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
	c = HH ( c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
	b = HH ( b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
	a = HH ( a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
	d = HH ( d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
	c = HH ( c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
	b = HH ( b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
	a = HH ( a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
	d = HH ( d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
	c = HH ( c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
	b = HH ( b, c, d, a, x[ 6], S34,  0x4881d05); /* 44 */
	a = HH ( a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
	d = HH ( d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
	c = HH ( c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
	b = HH ( b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */

	/* Round 4 */
	a = II ( a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
	d = II ( d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
	c = II ( c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
	b = II ( b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
	a = II ( a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
	d = II ( d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
	c = II ( c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
	b = II ( b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
	a = II ( a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
	d = II ( d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
	c = II ( c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
	b = II ( b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
	a = II ( a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
	d = II ( d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
	c = II ( c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
	b = II ( b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */

	state[0] +=a;
	state[1] +=b;
	state[2] +=c;
	state[3] +=d;

    }

    function init() {
	count[0]=count[1] = 0;
	state[0] = 0x67452301;
	state[1] = 0xefcdab89;
	state[2] = 0x98badcfe;
	state[3] = 0x10325476;
	for (i = 0; i < digestBits.length; i++)
	    digestBits[i] = 0;
    }

    function update(b) { 
	var index,i;
	
	index = and(shr(count[0],3) , 0x3f);
	if (count[0]<0xffffffff-7) 
	  count[0] += 8;
        else {
	  count[1]++;
	  count[0]-=0xffffffff+1;
          count[0]+=8;
        }
	buffer[index] = and(b,0xff);
	if (index  >= 63) {
	    transform(buffer, 0);
	}
    }

    function finish() {
	var bits = new array(8);
	var	padding; 
	var	i=0, index=0, padLen=0;

	for (i = 0; i < 4; i++) {
	    bits[i] = and(shr(count[0],(i * 8)), 0xff);
	}
        for (i = 0; i < 4; i++) {
	    bits[i+4]=and(shr(count[1],(i * 8)), 0xff);
	}
	index = and(shr(count[0], 3) ,0x3f);
	padLen = (index < 56) ? (56 - index) : (120 - index);
	padding = new array(64); 
	padding[0] = 0x80;
        for (i=0;i<padLen;i++)
	  update(padding[i]);
        for (i=0;i<8;i++) 
	  update(bits[i]);

	for (i = 0; i < 4; i++) {
	    for (j = 0; j < 4; j++) {
		digestBits[i*4+j] = and(shr(state[i], (j * 8)) , 0xff);
	    }
	} 
    }

/* End of the MD5 algorithm */

function hexa(n) {
 var hexa_h = "0123456789abcdef";
 var hexa_c=""; 
 var hexa_m=n;
 for (hexa_i=0;hexa_i<8;hexa_i++) {
   hexa_c=hexa_h.charAt(Math.abs(hexa_m)%16)+hexa_c;
   hexa_m=Math.floor(hexa_m/16);
 }
 return hexa_c;
}


var ascii="01234567890123456789012345678901" +
          " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ"+
          "[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";

function MD5(entree) 
{
 var l,s,k,ka,kb,kc,kd;

 init();
 for (k=0;k<entree.length;k++) {
   l=entree.charAt(k);
   update(ascii.lastIndexOf(l));
 }
 finish();
 ka=kb=kc=kd=0;
 for (i=0;i<4;i++) ka+=shl(digestBits[15-i], (i*8));
 for (i=4;i<8;i++) kb+=shl(digestBits[15-i], ((i-4)*8));
 for (i=8;i<12;i++) kc+=shl(digestBits[15-i], ((i-8)*8));
 for (i=12;i<16;i++) kd+=shl(digestBits[15-i], ((i-12)*8));
 s=hexa(kd)+hexa(kc)+hexa(kb)+hexa(ka);
 return s; 
}
